Saturday, March 28, 2009

Yes, it's racist

The new Resident Evil videogame plays with some stereotypes that have come and gone before.

If all of this is in plain sight, why have so few dared to call a spade a spade? The answer probably has something to do with gameplay familiarity. For anyone who’s checked out the superlative “RE4,” the experience of playing this next-gen sequel is -- despite its focus on action over horror -- strikingly similar, from the series’ tried-and-true mechanics to the up-and-down pacing of its mayhem to the predictable behavior of its enemies. It’s like taking a spin in the souped-up new model of your old car, and the result is that, once the first couple of levels have been conquered, the color of your enemies’ skin and the verisimilitude of your dusty, run-down location cease to be pressing concerns, so consumed are you with going through well-worn video game motions.

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